Skill Perks
Hatchet
- Empowering Rending Throw: Ranged hatchet attacks now deals 10…21…31% more damage vs Rending Throw targets.
- Vorpal Distancing Throw: has been renamed to Refreshing Distance Throw and now reduces cooldown by 10…30…49% if your within 6m of your target.
- Mending Infected Throw: now triggers when a target with Infected throw dies and heals for 10…21…31% max health.
- Energizing Feral Rush: has been renamed to Crippling Feral Rush and now causes a 10…20…30% slow for 3s when it hits.
- Refreshing Torrent: Recharge increased while on a hatchet to 1…4.8%…8.5%.
- Keen Berserk: Now has increased critical chance while on a hatchet (1…14…27%.)
Hammer
- Refreshing Mighty Gravel: Might Gravel now recharges 5…9.8…14% on hit (max 3 targets.)
- Repulsing Clearout: now has increased effectiveness (50…146…209%) while on a hammer.
- Penetrating Wrecking Ball: now has increased effectiveness (5…19…33%) while on a hammer.
- Sundering Shockwave: now has increased effectiveness (5…9.8…14%) while on a hammer.
- Leeching Path of Destiny: now has increased effectiveness (10…29…47%) while on a hammer.
- Empowered Armor Breaker: now has increased effectiveness (3…29…50%) while on a hammer.
Musket
- Refreshing Power Shot: now has increased effectiveness while on a musket and the cooldown increased from 3…20% to 8.5…54…98%
- Energizing Stopping Power: has been renamed to Repulsing Stopping Power and now increases knockback distance by 25…97…151%.
- Accelerating Traps: now has an increased effectiveness (5…19…33%) while on a musket and the duration increased from 3s to 5s.
- Mending Sticky Bombs: now has an increased effectiveness (10…21…31%) while on a musket and Mending Sticky Bomb now heals based on damage done by sticky bomb.
- Empowering Shooter Stance: now has an increased effectiveness (4…23…41%) while on a musket.
- Crippling Powder Burn: now has an increased effectiveness (5…24…42%) while on a musket.
Bow
- Energizing Evade Shot: now has increased effectiveness while on a bow 4…19…34 also reduces cooldown by 3…14…25%
- Fortifying Rain of Arrows: renamed to Lasting Rain of Arrows and now causes Slows and bleed from Rain of Arrows to last 10…20…30% longer
- Enfeebling Poison Shot: weakness is now increased when on a bow (3…14…25%) also increased the duration from 4s to 6s.
- Explosive Arrow: now deals increased damage when on a bow 4…19…34%
- Penetrating Rapid Fire: now effects all rapid fire attacks and the armor penetration is increased while on a bow 5…19…33%
- Refreshing Penetrating Shot: cooldown is increased while on a bow 3…14…25%.
Rapier
- Energizing Flourish: is now renamed Deadly Flourish: which now deals 10…25…39% more damage vs targets below 50%.
- Omni Direction Evade: now also deals 1…10…19% bonus damage after using evade.
- Keen Tondo: now has increased critical chance while on a rapier 2…12…21%.
- Sundering Riposte: now has increased rend while on a rapier 5…15…24%.
- Leeching Flurry: now has increased lifesteal while on a rapier 10…29…47%
- Refreshing Fleche: now has increased cooldown while on a rapier 5…19…33%
Life Staff
- Refreshing Divine Embrace: Fixed a bug that causes this not to function and added a bonus effect, now grants 12…41…69% recharge and 1…3.5…5.8% mana when triggered.
- Energizing Splash of Light: has been renamed to Purity of Light: now heals for 10…48…85% of weapon damage if splash of light removes a condition.
- Accelerating Light’s Embrace: Increase the duration of this buff from 3s to 5s and modifier now scales higher when on a lifestaff 5…18…30%
- Revitalizing Beacon: Renamed to Vicious Beacon: now when Beacon heals a player grants 2…6.1…10% critical chance for 6s.
- Fortifying Sacred Ground: now has increased fortify while on a lifestaff 3…9.7…16%.
- Mending Protection: now increased the healing effectiveness while on a lifestaff 5…24…42%.
Fire Staff
- Empowering Meteor Shower: now grants 1…2…2.9% damage per hit for 10s. (max stacks 10)
- Siphoning Incinerate: has been renamed to Stable Incinerate: This perk now grants grit to incinerate, and causes Incinerate to deal deals 3…12…20% more damage.
- Accelerating Flamethrower: Now also increases burn duration from flamethrower by 10…15…19%.
- Efficient Burnout: now grants a 5…19…33% more damage and grants 20…77…132% mana regen. This effects ends on your first hit.
- Refreshing Pillar of Fire: now has increased cooldown 3…14…25% while on a firestaff.
- Empowering Fireball: now has increased damage 5…32…58% while on a firestaff.
Sword/Shield
- Empowering Whirling Blade: now deals more damage 10…30…50%.
- Repulsing Shield Bash renamed to Diminishing Shield Bash: reduce buffs duration by a 15…30…45%
- Fortifying Shield Rush: increased fortify 5…19…33% while on a shield and the duration increased from 4s to 6s.
- Accelerated Defiant Stance: duration has been increased from 5s to 6s. Movement speed has been reduced from 5…30% to 5…20…33% and incoming healing is increased by 2…7.7…13% while on shield.
- Contagious stab: Now also increases Reverse Stab damage by 5…10…15%.
- Empowering Leaping Strike: now only increases sword damage and increases damage 3…17…31% while on a sword.
Great Axe
- Refreshing Charge: If Unpredictable Strike hits it recharges 5…30…54% charge faster.
- Mending Execute: Execute now has 10…30…50% lifestealing.
- Crippling Reap: increased slow speed 5…31…50% while on a great axe. Also the duration increased from 2s to 4s.
- Fortifying Whirlwind: Now grants 3…6.6…10% damage and damage absorption for 2s. (Max 5 stacks)
- Maelstrom: increased damage reduction 3…14…25% while on a great axe and increased weaken duration from 4s to 8s.
- Insatiable Gravity Well: damage bonus increased 15…34…52% while on a great axe.
- Ice Gauntlet
- Unbroken Winds: now has grit and increases damage 10…25…40%.
- Unending Thaw: now increases ice storm damage by 1…5.9…10%
- Pylon Burst: Also increases Pylon’s damage by 1.5…5.8…10%
- Healing Tomb: Now heals for 5…18…30% of base health when Entomb ends.
- Deadly Frost: Now recharges Ice Shower by 5…9.8…14%.
- Iced Refresh: has increased cooldown 20…77…100% while on an ice gauntlet.
Spear
- Bleeding Sweep: increases the bleed damage while on a spear 2…9.6…17% also the duration from 4s to 8s .
- Enfeebling Skewer: Increased the effectiveness of the weakness to 3…24…44%.
- Keen Vault Kick: increased critical chance bonus 2…19…36%.
- Fortifying Perforate: increased fortify 2…9.6…17% while on a spear.
- Sundering Javelin: increased rend effectiveness 5…19…25% while on a spear.
- Leeching Cyclone: increased cyclone lifestealing 10…32…53% while on a spear.
Void Gauntlet
- Empowering Rupture: increased empower 10…31…49% also increased the duration from 5s to 10s and now triggers when the target dies for any reason.
- Nullifying Oblivion: now recharges Oblivion 5…9.8…14% faster.
- Putrefying Scream: increased healing effectiveness 10…29…40% while on a void gauntlet also now lasts 8s instead of 10s.
- Voracious Blade: increased healing effectiveness 10…31…51% while on a void gauntlet.
- Slowing Tether: increased slow effectiveness 20…31…40% while on a void gauntlet.
- Diminishing Orb: increase buff reduction 20…51…70% while on a void gauntlet.
Blunderbuss
- Resupplying Mortar Charge: now also grants empower for 3…8.7…14% on kill.
- Crippling Blast: increased slow effectiveness 5…19…33% while on a blunderbuss.
- Plague Splitting Grenade: increased disease effectiveness 5…15…24% while on a blunderbuss.
- Exhaustive Net: increased exhaust effectiveness 10…34…57% while on a blunderbuss.
- Venturing Claw Shot: increased empower effectiveness 5…19…33% while on a blunderbuss.
- Leeching Shrapnel Blast: increased lifesteal effectiveness 5…15…24% while on a blunderbuss.